Also (believe it or not), this community is one of the most objective…perhaps noone feels they have to jusitfy a $3000 investment.Īnd IMHO, when Blender does become a tool of choice for professionals with bullets flying over their heads, it will happen the same way as GIMP somebody needs to get into the guts of the code for some special effect. People are here because of a sense of curoisity…not because they were attracted to some “sexy” app. I posted this question here after similar post in other forums such as CGTALK because its been my experience that the Blender community is the most all-round informed. (and I’m proud to say I’m a foundation member). While I have a huge amount of respect for Blender, I’m not ready to stake my professional career (i.e. CGTalk always gets questions like this all of the time so why ask here? Why NOT Blender?Ī Very Fair Question*. Geez, Kevin3d, I didn’t see the word BLENDER anywhere in your post! I think you are posting in the wrong forum. I think LW is more widely accepted for “remote” freelance work (to the extent that the app is important), but this may change. I think Lightwave has the edge in character animation, but realisitically this is a small market locally. I’d love to get into character animation & have access to MoCap at the university I teach at part-time. My 3D work will involve medical/forensics, architectural viz, and flying logos. Of course the app needs to be stable and powerful. Again, C4D had very nice intergration with Photoshop & after efects. Given my array of tools, my app needs to play well with others. I do alot of different things (Flash & Director programming, After Effects, and 2D illustration), so the 3D app I use cannot be complicated to the point that I have to re-learn it if I haven’t used it for a few months. Can anyone make a recommendation? Below is a list of some of my key considerations: I’m looking to make a choice between Lightwave or Cinema 4D. I’m getting ready to purchase a 3D app for my new freelance business (I use 3DS MAX at my current job but can’t afford it). I hope I’m not opening a can of worms, but I figure this is probably the best forum on the internet to ask this question, so here goes: I've never use Softimage, but the principal thing I know about it : "modelize it in Alias and animate it in Softimage" and everythings I read on it explained how Softimage was an incredible tool to animate your scenes and your models, but modelize and texturate wasn't a pleasure. I've try Lighwave, it's a good software but I spent not enought time on it to really appreciate this tool. In fact in 2005/2006, lots of people admeted that Blender has got one of the best and easyway to use UV map's editor. these two softwares are really closer than I expected ! Actually, the harder things to learn are particules systems, the UV map editor and the hypershade panel. So coming from Blender, Maya 6.5 looks easier to use. I've never learn so much in 3D than when I've learn using Blender. sometime it works, and sometime not so you have to find an other way to realize it. Compare price, features, and reviews of the software side-by-side to make the best choice for your business. So you have to test things, and you try to convert other 3D's tutorials for Blender. In 2004, it was not easy to find tutorials for Blender (except on specifics forums). The second thing to know about Blender is : It's a LEGO box without plans ! And suddenly, everything looks so easy and quick that you can't imagine working in 3D without shortcuts. but not so much if you are a daily user of Photoshop or Illustrator. The first things to know about Blender are : shortcuts ! In 2004, I've spent one month to force me to learn shortcuts and when you come from 3D Studio (DOS), 3DS Max (NT4) or Cinema 4D (Mac OS / OSX), it's a hard thing to integrate to use a 3D software. Well I use Blender since 2004 and it's an incredible tool, but the logical of this sofware is really specific. I played with Blender a few times but it was just too strange to me, I am saving learning this one last, if ever, but If someone can give me a good reason why I should start learning the old IRIX version of Blender I would be interested to hear it. I personally started learning PowerAnimator first, moved on to Maya, will move on to Softimage next - I play with Lightwave now and then but after using PowerAnimator/Maya, Lightwave seems very unsophisticated and missing many (what I would consider basic) features, and I still can't seem to be able to source any good tutorials for Lightwave. I'm not sure what the pipelines were when Maya came into the picture. I believe the pipeline for studio's back in the IRIX days used to be: model stuff in Alias PowerAnimator, animate in Softimage, render in Renderman. I'm no expert, but from what my understanding is no one really uses Blender for production work, lightwave was a nice toy, softimage had great animation tools, and Maya is still being used today.
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